Quantcast
Channel: Questions in topic: "protection"
Viewing all articles
Browse latest Browse all 107

How to protect .assets files

$
0
0
As it seems, Unity deploys assets to resources.assets and sharedassetsN.assets (where N is natural number) files, at least on mobile platforms. As [another post][1] suggests, it is not so hard to extract e.g. textures from these files. I would like to discuss how such content could be protected. Is the only viable approach to protection to use AssetBundles as suggested in "[Protecting Content][2]"? But what if I want to deliver the app without requiring the user to download anything after the app was installed? [1]: http://answers.unity3d.com/questions/23250/decompressing-sharedassets0assets-rebuilding-lost.html [2]: http://docs.unity3d.com/Manual/protectingcontent.html

Viewing all articles
Browse latest Browse all 107

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>