As it seems, Unity deploys assets to resources.assets and sharedassetsN.assets (where N is natural number) files, at least on mobile platforms. As [another post][1] suggests, it is not so hard to extract e.g. textures from these files. I would like to discuss how such content could be protected.
Is the only viable approach to protection to use AssetBundles as suggested in "[Protecting Content][2]"? But what if I want to deliver the app without requiring the user to download anything after the app was installed?
[1]: http://answers.unity3d.com/questions/23250/decompressing-sharedassets0assets-rebuilding-lost.html
[2]: http://docs.unity3d.com/Manual/protectingcontent.html
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