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Proper way to Pool Object - Can't acces due to protection level

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Hello everyone, I wanted to corroborate the way Im creating a "bullet" pool. So, I've attached a script to a static object. Where it gets mouseInput from the user. As soon as its clicked it creates an object. Here's part of the Script public GameObject object2Spawn; public bulletActions projectile; void Update () { if(Input.GetMouseButtonDown(1)) { //Some variables I've deleted to make this shorter.(They're not the problem) projectile = ObjectPoolManager.CreatePooled( object2Spawn, transform.position, player.transform.rotation ).GetComponent(); projectile.GetComponent().moveTowards(userInputPosition); } } And here's bulletActions script public class bulletActions : MonoBehaviour { float moveSpeed = 0.5f; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } void OnTriggerEnter (Collider other) { Debug.Log ("OnTrigger"); Debug.Log (collider.gameObject.name); Destroy(this.gameObject); Destroy (other.gameObject); } void moveTowards (Vector3 direction) { transform.position = Vector3.Lerp(transform.position, direction, moveSpeed); } } I think its a fairly simple script, added a bounding box that tells that if it collides with something else, destroy it. Now. I've got 2 issues. I got a script from the forums that instantiates and manages pooled objects. From here: 1-[http://forum.unity3d.com/threads/34582-Stop-wasting-memory-recycle-your-objects!][1] And I don't know if Im creating the pooled object correctly. 2-Im trying to access 'bulletActions' method called MoveTowards like this "projectile.GetComponent().moveTowards(userInputPosition);" but Im getting this error bulletActions.MoveTowards(Unity.Engine Vector3)' is inaccessible due to its protection level. Am I properly casting the first issue && how do I solve my second issue!? help please!!! [1]: http://forum.unity3d.com/threads/34582-Stop-wasting-memory-recycle-your-objects!

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